Traverse through a fantastical island and utilize the local fauna to destroy obstacles. In this 2D platform, the player controls a character that has crash landed on a tropical island. Complete puzzles utilizing the creatures' unique abilities in order to fix their ship and return to the Skyway!
My Work
For my sophomore year at DigiPen Institute of Technology, I was the Graphics Programmer and Tech Lead of Team Cloud Cats. My responsibilities included guiding Engine Architecture, developing the Rendering Pipeline, Supporting Artists in the engine, and Creating Front-End Tools for artists. After working on the project for two semesters, we shipped the game to Steam.
Particle System
To support our VFX artist, I developed a GPU based particle system using compute shaders in OpenGL 4.6. Stress tests found that the particle system could support as many as 20 million particles.
Bloom
To help our artists achieve the style they desired, I created a post processing system to handle bloom.
Animation Rail System
For our chase scene with the final 'Boss,' I created a rail system based on Bezier curves to animate the boss throughout the level.